Water_Cup
Offline 157.85.86.136:27176 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:22 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Water_Cup rank against other Rust servers?
By player hours over the last seven days, Water_Cup places at #15,345, within the top 70% of ranked servers.
How busy is Water_Cup?
At this count Water_Cup is offline, with its last sighting 8 days 18 hours ago.
Tags
What do the server tags on Water_Cup mean?
What the game's server browser reads from Water_Cup is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Water_Cup?
On Rust Population, Water_Cup is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Water_Cup?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Water_Cup?
The record holds too few of Water_Cup's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 10 hours ago.
Map and rules
Which map does Water_Cup run?
The map on Water_Cup is procedural, made by the game at size 4,000 from seed 100000. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Water_Cup?
Nothing in Water_Cup's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Water_Cup run?
Rust network protocol 2634 and build 167781 on Linux is what Water_Cup uses. The protocol must match for you to join, and Steam updates it for you.
Is Water_Cup online, and how reliable is it?
We last saw Water_Cup 8 days 18 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 2 October 2026.
Where is Water_Cup located?
A region is not published by Water_Cup. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 157.85.86.136:27176.
Getting in
How do I join Water_Cup?
Open the console with F1 in Rust and enter client.connect 157.85.86.136:27176. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.