Rust PopulationField survey · Rust servers
Observing 58,911 players 11,711 servers 3,347 with someone on 176 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,338NAfirst seen 16 Oct 2026

testing

Online NA 157.85.86.76:21595 checked 7m ago

duo weekly wipes moddedcarbon

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,338
top 69% · #1508 in NA
Last wipe
4d ago
weekly schedule
Next wipe
2d 5h
Sat 31 Oct, 16:01 UTC
Obs. 1 · sightings

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 2d 5h. Its weekly schedule tag · low confidence

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

2d 5h
Sat 31 Oct, 16:01 UTC
7d 8h
Thu 5 Nov, 19:00 UTC
FW
9d 5h
Sat 7 Nov, 16:01 UTC
16d 5h
Sat 14 Nov, 16:01 UTC
23d 5h
Sat 21 Nov, 16:01 UTC
30d 5h
Sat 28 Nov, 16:01 UTC
35d 8h
Thu 3 Dec, 19:00 UTC
FW
37d 5h
Sat 5 Dec, 16:01 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC4d ago 0 – running 0
Sat 17 Oct, 15:10 UTC11d ago 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC13d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does testing rank against other Rust servers?

On player hours over the last seven days testing is #15,338, #1,508 in North America, placing it in the top 69% of ranked servers. It places #366 among servers of the duo kind.

How busy is testing?

testing holds 0 players at the moment, out of 20 slots. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on testing mean?

The game's server browser reads the tags testing publishes: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The server has 20 slots; ts2 (Group limit): Teams can have no more than 2 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe takes place; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include testing?

These Rust Population lists include testing: Rust population on duo servers, Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

Wipe notes

What does wipe day look like on testing?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on testing?

Its tag sets the prediction: too few of testing's wipes are on record to confirm the schedule. Due on Saturday 31 October at 16:01 UTC is its next wipe. 4 days 18 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Map and rules

Which map does testing run?

testing uses a map the game generates, procedural, at size 1,000 with seed 50000. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on testing?

Nothing in testing's name says how gather works. A group can hold 2 players at most (duo). This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does testing run?

The setup is Rust network protocol 2635 and build 168909 on Linux for testing. Your game needs the same protocol to join; Steam takes care of updating it.

Does testing run smoothly?

It ran at 239 server fps on average over the last 48 hours, and never went below 231. Entities peaked at 7,026, including buildings, deployables and everything else. Memory use peaked at 3,046 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is testing online, and how reliable is it?

You will find testing online now. About 2 days 22 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.

Where is testing located?

By its NA tag, testing says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 157.85.86.76:21595 is where it lives.

How to join

How do I join testing?

Open the console with F1 in Rust and enter client.connect 157.85.86.76:21595. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/BGKzykfwEC.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players The server has 20 slots.
ts2
Group limit Teams can have no more than 2 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.