testing
Online NA 157.85.86.76:21595 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 16:01 UTC, in 2d 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:01 UTC4d ago | 0 | – | running | 0 |
| Sat 17 Oct, 15:10 UTC11d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 16 Oct, 10:42 UTC13d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does testing rank against other Rust servers?
On player hours over the last seven days testing is #15,338, #1,508 in North America, placing it in the top 69% of ranked servers. It places #366 among servers of the duo kind.
How busy is testing?
testing holds 0 players at the moment, out of 20 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on testing mean?
The game's server browser reads the tags testing publishes: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The server has 20 slots; ts2 (Group limit): Teams can have no more than 2 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe takes place; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include testing?
These Rust Population lists include testing: Rust population on duo servers, Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Wipe notes
What does wipe day look like on testing?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on testing?
Its tag sets the prediction: too few of testing's wipes are on record to confirm the schedule. Due on Saturday 31 October at 16:01 UTC is its next wipe. 4 days 18 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Map and rules
Which map does testing run?
testing uses a map the game generates, procedural, at size 1,000 with seed 50000. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on testing?
Nothing in testing's name says how gather works. A group can hold 2 players at most (duo). This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does testing run?
The setup is Rust network protocol 2635 and build 168909 on Linux for testing. Your game needs the same protocol to join; Steam takes care of updating it.
Does testing run smoothly?
It ran at 239 server fps on average over the last 48 hours, and never went below 231. Entities peaked at 7,026, including buildings, deployables and everything else. Memory use peaked at 3,046 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is testing online, and how reliable is it?
You will find testing online now. About 2 days 22 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is testing located?
By its NA tag, testing says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 157.85.86.76:21595 is where it lives.
How to join
How do I join testing?
Open the console with F1 in Rust and enter client.connect 157.85.86.76:21595. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/BGKzykfwEC.