The Dead Zone
Online 157.85.86.90:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does The Dead Zone rank against other Rust servers?
By player hours over the last seven days, The Dead Zone places at #6,718, within the top 30% of ranked servers.
How busy is The Dead Zone?
Of its 125 slots, The Dead Zone is using 0 right now. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 21:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on The Dead Zone mean?
What the game's server browser reads from The Dead Zone is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): You can join up to 125 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include The Dead Zone?
These Rust Population lists include The Dead Zone: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Wipe notes
What does wipe day look like on The Dead Zone?
The busiest point of its recent wipes averaged 3 players. 29 hours after the latest wipe the crowd peaked.
What is the wipe schedule on The Dead Zone?
The record holds too few of The Dead Zone's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 17 hours ago.
Settings
Which map does The Dead Zone run?
A procedural map of size 5,400 from seed 567367, generated by the game, is in use on The Dead Zone. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on The Dead Zone?
The name tells you nothing about gather rates: The Dead Zone states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does The Dead Zone run?
Rust network protocol 2635 and build 168909 on Linux is what The Dead Zone uses. The protocol must match for you to join, and Steam updates it for you.
Does The Dead Zone run smoothly?
The last 48 hours saw an average of 104 server fps, with 73 as the lowest. The entity count reached 163,602: buildings, deployables and all other objects. Up to 6,073 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is The Dead Zone online, and how reliable is it?
Right now, The Dead Zone is online. The uptime it reports suggests a restart roughly 2 days 13 hours ago. It was up 96% of the time over the last 7 full days, 162 out of 168 hours. It was first seen by Rust Population on 3 October 2026.
Where is The Dead Zone located?
A region is not published by The Dead Zone. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.85.86.90:28015.
How to join
How do I join The Dead Zone?
To connect directly, open Rust's console with F1 and type client.connect 157.85.86.90:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.