Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 41 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 8,006habitat unknownfirst seen 28 Oct 2026

A Shockbyte x Discord Production Rust Server

Online 157.85.87.202:23452 checked 2h ago

Measurements

Players now
0/ 125
0% full
7-day average
1
peak 3
Rank
#8,006
top 36%
Last wipe
13h ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
0123405:0007:0010:0012:0015:0017:00Wiped Wed 28 Oct, 05:24 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040005:0007:0010:0012:0015:0017:00Wiped Wed 28 Oct, 05:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
No rank history yet.

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:16 UTC13h ago – – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

Over the past week it ranks #8,006 for player hours, which puts A Shockbyte x Discord Production Rust Server in the top 36% of all ranked servers.

How busy is A Shockbyte x Discord Production Rust Server?

The count reads 0 players on A Shockbyte x Discord Production Rust Server, which has 125 slots. We counted an average of 1 players in the past week, with 3 at the busiest. Look at the last 48 hours and 06:00 UTC stands out: it averaged 2 players.

Tags

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): The server has 125 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include A Shockbyte x Discord Production Rust Server?

On Rust Population, A Shockbyte x Discord Production Rust Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.

Wipe notes

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 13 hours ago, that is how long the current world has stood.

Settings

Which map does A Shockbyte x Discord Production Rust Server run?

A procedural map of size 6,000 from seed 4444, generated by the game, is in use on A Shockbyte x Discord Production Rust Server. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

Nothing in A Shockbyte x Discord Production Rust Server's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server uses. The protocol must match for you to join, and Steam updates it for you.

Does A Shockbyte x Discord Production Rust Server run smoothly?

In the last 48 hours, it averaged 96 server fps, with a low of 57. Up to 209,924 entities were present, counting buildings, deployables and everything else. Up to 5,462 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

Right now, A Shockbyte x Discord Production Rust Server is online. The uptime it reports suggests a restart roughly 9 hours ago. On 28 October 2026, Rust Population saw it for the first time.

Where is A Shockbyte x Discord Production Rust Server located?

No region is published by A Shockbyte x Discord Production Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 157.85.87.202:23452.

How to join

How do I join A Shockbyte x Discord Production Rust Server?

Either enter client.connect 157.85.87.202:23452 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp125
Max players The server has 125 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.