Rust PopulationField survey · Rust servers
Observing 71,386 players 11,795 servers 3,684 with someone on 118 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,715habitat unknownfirst seen 13 Sep 2026

Red sun in the sky

Online 157.85.87.241:26318 checked 8m ago

Measurements

Players now
0/ 5
0% full
7-day average
0
peak 2
Rank
#9,715
top 44%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW27d ago 1 – running 0
Sat 19 Sep, 10:09 UTC39d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC40d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Red sun in the sky rank against other Rust servers?

By player hours over the last seven days, Red sun in the sky places at #9,715, within the top 44% of ranked servers.

How busy is Red sun in the sky?

Of its 5 slots, Red sun in the sky is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 13:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Red sun in the sky mean?

What the game's server browser reads from Red sun in the sky is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Red sun in the sky?

On Rust Population, Red sun in the sky is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on Red sun in the sky?

Averaged over recent wipes, 2 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Red sun in the sky?

There is no next wipe to predict: Red sun in the sky wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 1 hours ago the current world was made.

Map and rules

Which map does Red sun in the sky run?

Red sun in the sky uses a map the game generates, procedural, at size 3,500 with seed 471471404. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Red sun in the sky?

The name tells you nothing about gather rates: Red sun in the sky states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Red sun in the sky run?

On Linux, Red sun in the sky runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does Red sun in the sky run smoothly?

In the last 48 hours, it averaged 117 server fps, with a low of 34. Entities peaked at 65,132, including buildings, deployables and everything else. Up to 4,089 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Red sun in the sky online, and how reliable is it?

Red sun in the sky is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 5 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.

Where is Red sun in the sky located?

Nothing published by Red sun in the sky states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 157.85.87.241:26318 is where it lives.

Getting in

How do I join Red sun in the sky?

Either enter client.connect 157.85.87.241:26318 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.