HAZMA
Online 157.85.88.114:22243 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:20 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does HAZMA rank against other Rust servers?
The last seven days of player hours place HAZMA at #12,991, within the top 58% of all ranked servers.
How busy is HAZMA?
The count reads 0 players on HAZMA, which has 30 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 10:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on HAZMA mean?
The game's server browser reads the tags HAZMA publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): You can join up to 30 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include HAZMA?
These Rust Population lists include HAZMA: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on HAZMA?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on HAZMA?
Too few wipes are on record for HAZMA to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 9 hours ago.
Settings
Which map does HAZMA run?
A procedural map of size 3,500 from seed 50000, generated by the game, is in use on HAZMA. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on HAZMA?
The name tells you nothing about gather rates: HAZMA states none. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does HAZMA run?
The setup is Rust network protocol 2635 and build 168909 on Linux for HAZMA. Steam updates your game automatically, but you need the same protocol to join.
Does HAZMA run smoothly?
It ran at 218 server fps on average over the last 48 hours, and never went below 137. The entity count reached 67,469: buildings, deployables and all other objects. The highest memory usage was 4,150 MB. What players experience as lag comes from low fps and a rising entity count.
Is HAZMA online, and how reliable is it?
Right now, HAZMA is online. Judging by the uptime it reports, the last restart was about 2 days 10 hours ago. It was up 22% of the time over the last 7 full days, 37 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is HAZMA located?
A region is not published by HAZMA. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 157.85.88.114:22243.
How to join
How do I join HAZMA?
To connect directly, open Rust's console with F1 and type client.connect 157.85.88.114:22243; or press Launch Rust on this page and Steam opens Rust and joins for you.