A Shockbyte Rust Server
Offline 157.85.89.136:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 16:40 UTC2d ago | 7 | – | running | 0 |
| Sat 24 Oct, 04:12 UTC4d ago | 15 | held half | 2.5 days | 5 |
| Thu 22 Oct, 14:08 UTC6d ago | 23 | – | 1.6 days | 1 |
| Sun 18 Oct, 12:57 UTC10d ago | 19 | held half | 4 days | 8 |
| Wed 14 Oct, 22:00 UTC13d ago | 18 | held half | 3.6 days | 6 |
| Sun 11 Oct, 11:41 UTC17d ago | 26 | held half | 3.4 days | 3 |
| Thu 8 Oct, 15:00 UTC20d ago | 18 | held half | 2.9 days | 2 |
| Mon 5 Oct, 14:25 UTC23d ago | 16 | held half | 3 days | 3 |
| Fri 2 Oct, 14:18 UTC26d ago | 15 | held half | 3 days | 1 |
| Thu 1 Oct, 21:48 UTC FW26d ago | 15 | – | 0.7 days | 0 |
| Mon 28 Sep, 14:54 UTC30d ago | 16 | halved by day 2 | 3.3 days | 4 |
| Thu 24 Sep, 14:24 UTC34d ago | 18 | halved by day 2 | 4 days | 3 |
| Mon 21 Sep, 14:35 UTC37d ago | 13 | held half | 3 days | 2 |
| Thu 17 Sep, 14:20 UTC41d ago | 14 | held half | 4 days | 1 |
| Mon 14 Sep, 14:34 UTC44d ago | 10 | held half | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte Rust Server rank against other Rust servers?
The last seven days of player hours place A Shockbyte Rust Server at #1,458, within the top 7% of all ranked servers.
How busy is A Shockbyte Rust Server?
We have no live count for A Shockbyte Rust Server right now. It was last seen 36 hours ago. Averaged over seven days, it drew 6 players and reached a peak of 23. Look at the last 48 hours and 20:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Shockbyte Rust Server?
These Rust Population lists include A Shockbyte Rust Server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What does wipe day look like on A Shockbyte Rust Server?
The busiest point of its recent wipes averaged 19 players. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on A Shockbyte Rust Server?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 2 days ago.
Map and rules
Which map does A Shockbyte Rust Server run?
A Shockbyte Rust Server uses a map the game generates, procedural, at size 4,500 with seed 1057629265. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does A Shockbyte Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte Rust Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Shockbyte Rust Server run smoothly?
It ran at 193 server fps on average over the last 48 hours, and never went below 134. Entities peaked at 121,126, including buildings, deployables and everything else. Memory use peaked at 4,610 MB. Players feel lag when fps is low and the entity count climbs.
Is A Shockbyte Rust Server online, and how reliable is it?
Offline at the moment, A Shockbyte Rust Server was last seen 36 hours ago. The uptime it reports suggests a restart roughly 11 hours ago. Over the last 7 full days, 137 of 168 hours were online, or 82%. The first sighting by Rust Population was on 13 September 2026.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 157.85.89.136:28015 is where it lives.
How to join
How do I join A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 157.85.89.136:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.