A Shockbyte Rust Server
Offline 157.85.90.112:21878 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:15 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte Rust Server rank against other Rust servers?
By player hours over the last seven days, A Shockbyte Rust Server places at #7,924, within the top 36% of ranked servers.
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server is offline at this count; we last saw it 30 hours ago. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 01:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte Rust Server?
On Rust Population, A Shockbyte Rust Server is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
Averaged over recent wipes, 2 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on A Shockbyte Rust Server?
The record holds too few of A Shockbyte Rust Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does A Shockbyte Rust Server run?
A procedural map of size 3,000 from seed 1879242305, generated by the game, is in use on A Shockbyte Rust Server. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Shockbyte Rust Server run smoothly?
The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Entities peaked at 46,821, including buildings, deployables and everything else. Up to 3,085 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
Offline at the moment, A Shockbyte Rust Server was last seen 30 hours ago. Judging by the uptime it reports, the last restart was about 28 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. On 19 September 2026, Rust Population saw it for the first time.
Where is A Shockbyte Rust Server located?
Nothing published by A Shockbyte Rust Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 157.85.90.112:21878 is where it lives.
Getting in
How do I join A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 157.85.90.112:21878. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.