The Final Stand
Online 157.85.90.185:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 17:04 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:55 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 16:47 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 04:29 UTC5d ago | – | – | – | 2 |
| Thu 22 Oct, 04:16 UTC5d ago | – | – | – | 2 |
| Thu 22 Oct, 04:12 UTC5d ago | – | – | – | 1 |
Quick answers
Player counts
How does The Final Stand rank against other Rust servers?
By player hours over the last seven days, The Final Stand places at #9,466, within the top 43% of ranked servers.
How busy is The Final Stand?
The count reads 0 players on The Final Stand, which has 75 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on The Final Stand mean?
What the game's server browser reads from The Final Stand is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include The Final Stand?
On Rust Population, The Final Stand is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on The Final Stand?
No wipe schedule is kept here: The Final Stand builds a fresh world every few hours, and none of those resets is a wipe.
Settings
Which map does The Final Stand run?
The map on The Final Stand is procedural, made by the game at size 2,200 from seed 13825. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on The Final Stand?
No gather rate appears in the name of The Final Stand. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does The Final Stand run?
Rust network protocol 2635 and build 168909 on Linux is what The Final Stand uses. The protocol must match for you to join, and Steam updates it for you.
Does The Final Stand run smoothly?
It ran at 235 server fps on average over the last 48 hours, and never went below 223. Up to 20,687 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,426 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is The Final Stand online, and how reliable is it?
The Final Stand is up and running at the moment. The uptime it reports suggests a restart roughly 4 days 2 hours ago. Over the last 4 full days, 96 of 96 hours were online, or 100%. It was first seen by Rust Population on 22 October 2026.
Where is The Final Stand located?
No region is published by The Final Stand. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.90.185:28015.
Getting in
How do I join The Final Stand?
To connect directly, open Rust's console with F1 and type client.connect 157.85.90.185:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.