RaineyStreet
Online NA 157.85.90.214:26415 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:48 UTC, in 13h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:48 UTC6d ago | 1 | – | running | 0 |
| Tue 13 Oct, 23:00 UTC15d ago | 2 | halved by day 2 | 8.9 days | 2 |
| Thu 1 Oct, 13:20 UTC27d ago | 1 | halved by day 2 | 12.4 days | 0 |
| Wed 30 Sep, 12:21 UTC28d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 12:13 UTC30d ago | 2 | held half | 2 days | 0 |
| Thu 17 Sep, 14:12 UTC41d ago | 1 | halved by day 2 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RaineyStreet rank against other Rust servers?
Seven-day player hours put RaineyStreet at #9,136, or #1,228 in North America, inside the top 41% of all ranked servers.
How busy is RaineyStreet?
RaineyStreet holds 0 players at the moment, out of 40 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on RaineyStreet mean?
The game's server browser reads the tags RaineyStreet publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RaineyStreet?
These Rust Population lists include RaineyStreet: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on RaineyStreet?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 25% of its recent wipes. In those that did not hold, the fall below half came by day 2.
What is the wipe schedule on RaineyStreet?
The prediction follows its tag, since too few of RaineyStreet's wipes are on record to confirm the schedule. Due on Thursday 29 October at 20:48 UTC is its next wipe. Counted from 6 days 10 hours ago, that is how long the current world has stood. A weekly wipe schedule is published in its tags.
Map and rules
Which map does RaineyStreet run?
RaineyStreet uses a map the game generates, procedural, at size 2,500 with seed 1102026. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RaineyStreet?
No gather rate appears in the name of RaineyStreet. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RaineyStreet run?
Rust network protocol 2635 and build 168909 on Linux is what RaineyStreet uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RaineyStreet run smoothly?
It ran at 232 server fps on average over the last 48 hours, and never went below 206. Entities peaked at 31,468, including buildings, deployables and everything else. Up to 3,145 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is RaineyStreet online, and how reliable is it?
RaineyStreet is up and running at the moment. Judging by the uptime it reports, the last restart was about 15 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is RaineyStreet located?
By its NA tag, RaineyStreet says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 157.85.90.214:26415 is where it lives.
Getting in
How do I join RaineyStreet?
Either enter client.connect 157.85.90.214:26415 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.