Vanilla PvE and Chill
Online 157.85.90.70:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:57 UTC8h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Vanilla PvE and Chill rank against other Rust servers?
Over the past week it ranks #6,647 for player hours, which puts Vanilla PvE and Chill in the top 30% of all ranked servers.
How busy is Vanilla PvE and Chill?
The count reads 1 players on Vanilla PvE and Chill, which has 1 slots. We counted an average of 1 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 04:00 UTC, averaging 1 players.
Tags
What do the server tags on Vanilla PvE and Chill mean?
The game's server browser reads the tags Vanilla PvE and Chill publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169456 (Build): This server runs game build 169456; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Vanilla PvE and Chill?
These Rust Population lists include Vanilla PvE and Chill: Community servers, field-listed, PvE servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on Vanilla PvE and Chill?
Too few wipes are on record for Vanilla PvE and Chill to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 8 hours ago.
Map and rules
Which map does Vanilla PvE and Chill run?
A procedural map of size 5,000 from seed 50000, generated by the game, is in use on Vanilla PvE and Chill. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Vanilla PvE and Chill?
Nothing in Vanilla PvE and Chill's name says how gather works. The group limit is 8 players, which is the default. This server runs pve, no player combat. The server browser lists it under Community, as a community server. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Vanilla PvE and Chill run?
On Linux, Vanilla PvE and Chill runs Rust network protocol 2635 and build 169456. The protocol must match for you to join, and Steam updates it for you.
Does Vanilla PvE and Chill run smoothly?
In the last 48 hours, it averaged 147 server fps, with a low of 99. Entities peaked at 139,945, including buildings, deployables and everything else. The highest memory usage was 3,931 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Vanilla PvE and Chill online, and how reliable is it?
Right now, Vanilla PvE and Chill is online. Judging by the uptime it reports, the last restart was about 3 hours ago. Over the last 2 full days, 11 of 48 hours were online, or 23%. The first sighting by Rust Population was on 25 October 2026.
Where is Vanilla PvE and Chill located?
No region is published by Vanilla PvE and Chill. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 157.85.90.70:28015.
Getting in
How do I join Vanilla PvE and Chill?
To connect directly, open Rust's console with F1 and type client.connect 157.85.90.70:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. Expect a queue: it is full right now.