Rust PopulationField survey · Rust servers
Observing 43,996 players 11,632 servers 3,087 with someone on 95 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,400habitat unknownfirst seen 13 Sep 2026

Marlin's Domain

Online 157.85.91.153:22188 checked 8m ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1.5

The first 48 hours of its last wipes

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 02:02 UTC8d ago 1 – running 0
Fri 16 Oct, 21:00 UTC11d ago 1 held half 3.2 days 0
Fri 2 Oct, 22:24 UTC25d ago 5 halved by day 1 13.9 days 0
Sun 27 Sep, 22:38 UTC30d ago 1 halved by day 2 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Marlin's Domain rank against other Rust servers?

Over the past week it ranks #15,400 for player hours, which puts Marlin's Domain in the top 69% of all ranked servers.

How busy is Marlin's Domain?

Of its 10 slots, Marlin's Domain is using 0 right now. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Marlin's Domain mean?

What the game's server browser reads from Marlin's Domain is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Marlin's Domain?

On Rust Population, Marlin's Domain is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What does wipe day look like on Marlin's Domain?

The busiest point of its recent wipes averaged 2 players. 0 hours after the latest wipe the crowd peaked. In 33% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.5.

What is the wipe schedule on Marlin's Domain?

There is no next wipe to predict: Marlin's Domain wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 8 days 6 hours ago.

Settings

Which map does Marlin's Domain run?

Marlin's Domain uses a map the game generates, procedural, at size 2,000 with seed 1734214. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Marlin's Domain?

No gather rate appears in the name of Marlin's Domain. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Marlin's Domain run?

Rust network protocol 2634 and build 167781 on Linux is what Marlin's Domain uses. The protocol must match for you to join, and Steam updates it for you.

Does Marlin's Domain run smoothly?

In the last 48 hours, it averaged 235 server fps, with a low of 216. The entity count reached 19,172: buildings, deployables and all other objects. The highest memory usage was 3,542 MB. Players feel lag when fps is low and the entity count climbs.

Is Marlin's Domain online, and how reliable is it?

Right now, Marlin's Domain is online. The uptime it reports suggests a restart roughly 8 days 4 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is Marlin's Domain located?

Nothing published by Marlin's Domain states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 157.85.91.153:22188 is where it lives.

How to join

How do I join Marlin's Domain?

Either enter client.connect 157.85.91.153:22188 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.