A Shockbyte x Discord Production Rust Server
Online 157.85.93.44:29336 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 17:05 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
By player hours over the last seven days, A Shockbyte x Discord Production Rust Server places at #15,426, within the top 69% of ranked servers.
How busy is A Shockbyte x Discord Production Rust Server?
Of its 75 slots, A Shockbyte x Discord Production Rust Server is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
What the game's server browser reads from A Shockbyte x Discord Production Rust Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Shockbyte x Discord Production Rust Server?
These Rust Population lists include A Shockbyte x Discord Production Rust Server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on A Shockbyte x Discord Production Rust Server?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on A Shockbyte x Discord Production Rust Server?
The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 1 hours ago the current world was made.
Map and rules
Which map does A Shockbyte x Discord Production Rust Server run?
A Shockbyte x Discord Production Rust Server uses a map the game generates, procedural, at size 1,500 with seed 50000. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on A Shockbyte x Discord Production Rust Server?
Nothing in A Shockbyte x Discord Production Rust Server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does A Shockbyte x Discord Production Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte x Discord Production Rust Server. The protocol must match for you to join, and Steam updates it for you.
Does A Shockbyte x Discord Production Rust Server run smoothly?
In the last 48 hours, it averaged 237 server fps, with a low of 224. Entities peaked at 8,285, including buildings, deployables and everything else. Up to 2,405 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?
A Shockbyte x Discord Production Rust Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 5 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is A Shockbyte x Discord Production Rust Server located?
A region is not published by A Shockbyte x Discord Production Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.93.44:29336.
Getting in
How do I join A Shockbyte x Discord Production Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 157.85.93.44:29336; or press Launch Rust on this page and Steam opens Rust and joins for you.