Rust PopulationField survey · Rust servers
Observing 62,312 players 11,738 servers 3,391 with someone on 192 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,673habitat unknownfirst seen 13 Sep 2026

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online 157.85.94.103:28015 checked 12m ago

10x quad weekly wipes moddedoxide

Measurements

Players now
0/ 125
0% full
7-day average
0
peak 2
Rank
#6,673
top 30%
Last wipe
6d ago
weekly schedule
Next wipe
3h
Thu 29 Oct, 14:38 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

a steady gap

Next wipe Thursday 29 October, 14:38 UTC, in 3h. Every 6 days 21 hours · medium confidence

6.9 days
usual gap
between real wipes
80%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 2.5

Coming wipes

3h
Thu 29 Oct, 14:38 UTC
7d 7h
Thu 5 Nov, 19:00 UTC
FW
13d 20h
Thu 12 Nov, 07:41 UTC
20d 16h
Thu 19 Nov, 04:13 UTC
27d 13h
Thu 26 Nov, 00:45 UTC
34d 9h
Wed 2 Dec, 21:16 UTC
35d 7h
Thu 3 Dec, 19:00 UTC
FW
41d 6h
Wed 9 Dec, 17:48 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC6d ago 2 – running 0
Thu 15 Oct, 18:24 UTC13d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC19d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC26d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC35d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC41d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS rank against other Rust servers?

The last seven days of player hours place [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,673, within the top 30% of all ranked servers. It places #381 among servers of the quad kind.

How busy is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Of its 125 slots, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 08:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?

These are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): You can join up to 125 slots; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appears among the Rust Population lists that follow: 10x Rust servers: where the population is, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Wipe schedule

What does wipe day look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Across its recent wipes the busiest crowds averaged 3 players. Peak came 23 hours into the latest wipe. In 20% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 2.5.

What is the wipe schedule on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Lately a wipe has come about every 6.9 days on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. A wipe is due on Thursday 29 October at 14:38 UTC, the next one. Counted from 6 days 17 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.

Settings

Which map does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?

The map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is procedural, made by the game at size 3,500 from seed 1029781210. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS advertises a 10x gather rate in its title. The cap on groups is 4 players (quad). survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?

On Linux, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run smoothly?

The last 48 hours saw an average of 209 server fps, with 43 as the lowest. Entities peaked at 77,790, including buildings, deployables and everything else. Memory use peaked at 4,642 MB. What players experience as lag comes from low fps and a rising entity count.

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online, and how reliable is it?

You will find [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online now. About 22 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS located?

No region tag comes from [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but the name points to North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.85.94.103:28015.

How to join

How do I join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Open the console with F1 in Rust and enter client.connect 157.85.94.103:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://starfireservers.tebex.io/.

Key to its markings

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp125
Max players You can join up to 125 slots.
ts4
Group limit You may team with up to 4 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.