Traveler's Rest
Online 157.85.94.109:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 09:49 UTC5d ago | 0 | – | running | 0 |
| Wed 21 Oct, 06:30 UTC6d ago | 1 | – | 1.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Traveler's Rest rank against other Rust servers?
By player hours over the last seven days, Traveler's Rest places at #9,049, within the top 41% of ranked servers.
How busy is Traveler's Rest?
Traveler's Rest holds 0 players at the moment, out of 40 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Traveler's Rest mean?
The game's server browser reads the tags Traveler's Rest publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Traveler's Rest?
On Rust Population, Traveler's Rest is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Traveler's Rest?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Traveler's Rest?
Its rhythm cannot be told yet: too few of Traveler's Rest's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does Traveler's Rest run?
The map on Traveler's Rest is procedural, made by the game at size 4,250 from seed 77677. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Traveler's Rest?
No gather rate appears in the name of Traveler's Rest. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Traveler's Rest run?
On Linux, Traveler's Rest runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Traveler's Rest run smoothly?
In the last 48 hours, it averaged 100 server fps, with a low of 80. Up to 101,626 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,413 MB. What players experience as lag comes from low fps and a rising entity count.
Is Traveler's Rest online, and how reliable is it?
Traveler's Rest is up and running at the moment. Judging by the uptime it reports, the last restart was about 35 hours ago. It was up 100% of the time over the last 6 full days, 144 out of 144 hours. On 21 October 2026, Rust Population saw it for the first time.
Where is Traveler's Rest located?
Nothing published by Traveler's Rest states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.85.94.109:28015.
Getting in
How do I join Traveler's Rest?
To connect directly, open Rust's console with F1 and type client.connect 157.85.94.109:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.