US West MegaSack
Offline 157.85.94.47:23334 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:57 UTC8d ago | 0 | – | running | 0 |
| Tue 29 Sep, 16:18 UTC29d ago | 1 | halved by day 1 | 20.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does US West MegaSack rank against other Rust servers?
By player hours over the last seven days, US West MegaSack places at #15,358, within the top 69% of ranked servers.
How busy is US West MegaSack?
At this count US West MegaSack is offline, with its last sighting 6 days 11 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on US West MegaSack mean?
The game's server browser reads the tags US West MegaSack publishes: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include US West MegaSack?
On Rust Population, US West MegaSack is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on US West MegaSack?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on US West MegaSack?
Its rhythm cannot be told yet: too few of US West MegaSack's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does US West MegaSack run?
The map on US West MegaSack is procedural, made by the game at size 1,500 from seed 50000. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on US West MegaSack?
The name tells you nothing about gather rates: US West MegaSack states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does US West MegaSack run?
On Linux, US West MegaSack runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is US West MegaSack online, and how reliable is it?
We last saw US West MegaSack 6 days 11 hours ago, and it is offline now. It was up 10% of the time over the last 7 full days, 17 out of 168 hours. The first sighting by Rust Population was on 29 September 2026.
Where is US West MegaSack located?
The name of US West MegaSack points to North America, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 157.85.94.47:23334.
Getting in
How do I join US West MegaSack?
Open the console with F1 in Rust and enter client.connect 157.85.94.47:23334. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.