A Shockbyte Rust Server
Online 157.85.95.208:27964 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 17:43 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does A Shockbyte Rust Server rank against other Rust servers?
Over the past week it ranks #12,581 for player hours, which puts A Shockbyte Rust Server in the top 57% of all ranked servers.
How busy is A Shockbyte Rust Server?
The count reads 0 players on A Shockbyte Rust Server, which has 4 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on A Shockbyte Rust Server mean?
What the game's server browser reads from A Shockbyte Rust Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Shockbyte Rust Server?
These Rust Population lists include A Shockbyte Rust Server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 22 hours in.
What is the wipe schedule on A Shockbyte Rust Server?
Its rhythm cannot be told yet: too few of A Shockbyte Rust Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 22 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does A Shockbyte Rust Server run?
A procedural map of size 4,000 from seed 837241, generated by the game, is in use on A Shockbyte Rust Server. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on A Shockbyte Rust Server?
The name tells you nothing about gather rates: A Shockbyte Rust Server states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Shockbyte Rust Server run smoothly?
It ran at 102 server fps on average over the last 48 hours, and never went below 79. The entity count reached 90,862: buildings, deployables and all other objects. Memory use peaked at 3,992 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 7 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 157.85.95.208:27964.
Getting in
How do I join A Shockbyte Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 157.85.95.208:27964; or press Launch Rust on this page and Steam opens Rust and joins for you.