Rust PopulationField survey · Rust servers
Observing 48,039 players 11,719 servers 3,199 with someone on 104 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 16 Sep 2026

A Shockbyte Rust Server

Online 157.85.95.233:27123 checked 9m ago

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:34 UTC23d ago 4 – running 0
Sun 20 Sep, 20:11 UTC38d ago 4+1 queue halved by day 3 14.8 days 0
Fri 18 Sep, 11:35 UTC40d ago 4 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does A Shockbyte Rust Server rank against other Rust servers?

By player hours over the last seven days, A Shockbyte Rust Server places at #15,349, within the top 69% of ranked servers.

How busy is A Shockbyte Rust Server?

A Shockbyte Rust Server holds 0 players at the moment, out of 4 slots. We counted 0 players on average across the past week.

Tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include A Shockbyte Rust Server?

On Rust Population, A Shockbyte Rust Server is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What does wipe day look like on A Shockbyte Rust Server?

The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe peaked 27 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 23 days 7 hours ago.

Map and rules

Which map does A Shockbyte Rust Server run?

A Shockbyte Rust Server uses a map the game generates, procedural, at size 3,700 with seed 120. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does A Shockbyte Rust Server run?

The setup is Rust network protocol 2634 and build 167781 on Linux for A Shockbyte Rust Server. The protocol must match for you to join, and Steam updates it for you.

Does A Shockbyte Rust Server run smoothly?

It ran at 132 server fps on average over the last 48 hours, and never went below 97. Up to 77,940 entities were present, counting buildings, deployables and everything else. Up to 4,537 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is A Shockbyte Rust Server online, and how reliable is it?

Right now, A Shockbyte Rust Server is online. Judging by the uptime it reports, the last restart was about 6 days 5 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 16 September 2026, Rust Population saw it for the first time.

Where is A Shockbyte Rust Server located?

Nothing published by A Shockbyte Rust Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 157.85.95.233:27123.

Getting in

How do I join A Shockbyte Rust Server?

Either enter client.connect 157.85.95.233:27123 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.