Vanity Testing
Online 158.69.220.93:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #379 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 22:54 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Vanity Testing rank against other Rust servers?
By player hours over the last seven days, Vanity Testing places at #15,419, within the top 69% of ranked servers. It places #379 among servers of the duo kind.
How busy is Vanity Testing?
Of its 40 slots, Vanity Testing is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Vanity Testing mean?
These are the tags Vanity Testing publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): 40 slots are available; ts2 (Group limit): The team limit is 2; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169070 (Build): The game build is 169070; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; alloy (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Vanity Testing?
These Rust Population lists include Vanity Testing: Rust population on duo servers and Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.
Wipe notes
What does wipe day look like on Vanity Testing?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Vanity Testing?
Its rhythm cannot be told yet: too few of Vanity Testing's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 30 days 6 hours ago.
Map and rules
Which map does Vanity Testing run?
The map on Vanity Testing is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Vanity Testing?
The name tells you nothing about gather rates: Vanity Testing states none. A group can hold 2 players at most (duo). survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Vanity Testing run?
Rust network protocol 2635 and build 169070 on Linux is what Vanity Testing uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Vanity Testing run smoothly?
In the last 48 hours, it averaged 29 server fps, with a low of 14. Entities peaked at 103,000, including buildings, deployables and everything else. Up to 3,069 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Vanity Testing online, and how reliable is it?
Vanity Testing is up and running at the moment. The uptime it reports suggests a restart roughly 4 days ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is Vanity Testing located?
Nothing published by Vanity Testing states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 158.69.220.93:28015.
How to join
How do I join Vanity Testing?
To connect directly, open Rust's console with F1 and type client.connect 158.69.220.93:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://vanity.gg.