Rust PopulationField survey · Rust servers
Observing 33,807 players 11,590 servers 2,855 with someone on 66 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,378NAfirst seen 13 Sep 2026

Friend Not Foe / PvE Community / North America

Online NA 158.69.23.51:28016 checked 10m ago

quad biweekly wipes moddedoxidepve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#6,378
top 29% · #1024 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
8d 13h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75106:0018:0002:0011:0019:0004:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608006:0018:0002:0011:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers, top 55% in NA, and #372 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

Coming wipes

8d 13h
Thu 5 Nov, 19:00 UTC
FW
15d 10h
Thu 12 Nov, 16:02 UTC
36d 13h
Thu 3 Dec, 19:00 UTC
FW
43d 10h
Thu 10 Dec, 16:02 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC12d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW26d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC40d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Friend Not Foe / PvE Community / North America rank against other Rust servers?

Friend Not Foe / PvE Community / North America ranks #6,378 on seven-day player hours, #1,024 in North America, and sits in the top 29% of all ranked servers. It places #372 among servers of the quad kind.

How busy is Friend Not Foe / PvE Community / North America?

Of its 50 slots, Friend Not Foe / PvE Community / North America is using 0 right now. We counted an average of 0 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 16:00 UTC, averaging 0 players.

Tags

What do the server tags on Friend Not Foe / PvE Community / North America mean?

These are the tags Friend Not Foe / PvE Community / North America publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots are available; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Friend Not Foe / PvE Community / North America?

These Rust Population lists include Friend Not Foe / PvE Community / North America: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Friend Not Foe / PvE Community / North America?

The busiest point of its recent wipes averaged 4 players. Peak came 7 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 3.5.

What is the wipe schedule on Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America follows a wipe rhythm of every 4 weeks on Thursday at 16:02 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 12 days 13 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.

Settings

Which map does Friend Not Foe / PvE Community / North America run?

Friend Not Foe / PvE Community / North America uses a map the game generates, procedural, at size 3,700 with seed 653090153. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Friend Not Foe / PvE Community / North America?

No gather rate appears in the name of Friend Not Foe / PvE Community / North America. A group can hold 4 players at most (quad). pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Friend Not Foe / PvE Community / North America run?

On Linux, Friend Not Foe / PvE Community / North America runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does Friend Not Foe / PvE Community / North America run smoothly?

In the last 48 hours, it averaged 58 server fps, with a low of 48. The entity count reached 81,172: buildings, deployables and all other objects. Up to 2,504 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Friend Not Foe / PvE Community / North America online, and how reliable is it?

Right now, Friend Not Foe / PvE Community / North America is online. The uptime it reports suggests a restart roughly 20 hours ago. It was up 98% of the time over the last 7 full days, 165 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Friend Not Foe / PvE Community / North America located?

The NA tag is how Friend Not Foe / PvE Community / North America places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 158.69.23.51:28016 is where it lives.

How to join

How do I join Friend Not Foe / PvE Community / North America?

Open the console with F1 in Rust and enter client.connect 158.69.23.51:28016. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://friendnotfoe.co.uk/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players 50 slots are available.
ts4
Group limit You may team with up to 4 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.