Rust Empires Test
Online 158.69.5.16:28023 checked 5m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC13d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC13d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Empires Test rank against other Rust servers?
By player hours over the last seven days, Rust Empires Test places at #9,864, within the top 44% of ranked servers.
How busy is Rust Empires Test?
Rust Empires Test holds 0 players at the moment, out of 25 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 22:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Rust Empires Test mean?
What the game's server browser reads from Rust Empires Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Empires Test?
Rust Empires Test appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Rust Empires Test?
Across its recent wipes the busiest crowds averaged 7 players. Peak came 16 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.
What is the wipe schedule on Rust Empires Test?
There is no next wipe to predict: Rust Empires Test wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 13 days 2 hours ago.
Settings
Which map does Rust Empires Test run?
Rust Empires Test uses a map the game generates, procedural, at size 4,500 with seed 133856400. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rust Empires Test?
No gather rate appears in the name of Rust Empires Test. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust Empires Test run?
Rust network protocol 2635 and build 168909 on Windows is what Rust Empires Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rust Empires Test run smoothly?
In the last 48 hours, it averaged 173 server fps, with a low of 121. Entities peaked at 125,793, including buildings, deployables and everything else. Up to 3,532 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Rust Empires Test online, and how reliable is it?
Rust Empires Test is up and running at the moment. About 10 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is Rust Empires Test located?
A region is not published by Rust Empires Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 158.69.5.16:28023 is where it lives.
Getting in
How do I join Rust Empires Test?
To connect directly, open Rust's console with F1 and type client.connect 158.69.5.16:28023; or press Launch Rust on this page and Steam opens Rust and joins for you.