[NA]
Online 159.195.14.252:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:18 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [NA] rank against other Rust servers?
Over the past week it ranks #15,338 for player hours, which puts [NA] in the top 69% of all ranked servers.
How busy is [NA]?
[NA] holds 0 players at the moment, out of 40 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on [NA] mean?
The game's server browser reads the tags [NA] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [NA]?
These Rust Population lists include [NA]: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on [NA]?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on [NA]?
The record holds too few of [NA]'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 12 hours ago.
Map and rules
Which map does [NA] run?
A procedural map of size 5,000 from seed 480339686, generated by the game, is in use on [NA]. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on [NA]?
No gather rate appears in the name of [NA]. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [NA] run?
On Linux, [NA] runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Does [NA] run smoothly?
In the last 48 hours, it averaged 229 server fps, with a low of 135. The entity count reached 74,957: buildings, deployables and all other objects. Up to 4,864 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [NA] online, and how reliable is it?
You will find [NA] online now. The uptime it reports suggests a restart roughly 11 days 12 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [NA] located?
Nothing in the tags says where [NA] is, but its name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 159.195.14.252:28015.
How to join
How do I join [NA]?
Either enter client.connect 159.195.14.252:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://spawnpass.com/.