Spurgs-Rust - AU / 2x /
Online 159.196.128.63:4419 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 11:15 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Spurgs-Rust - AU / 2x / rank against other Rust servers?
Over the past week it ranks #15,284 for player hours, which puts Spurgs-Rust - AU / 2x / in the top 69% of all ranked servers.
How busy is Spurgs-Rust - AU / 2x /?
Of its 50 slots, Spurgs-Rust - AU / 2x / is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Spurgs-Rust - AU / 2x / mean?
What the game's server browser reads from Spurgs-Rust - AU / 2x / is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Spurgs-Rust - AU / 2x /?
These Rust Population lists include Spurgs-Rust - AU / 2x /: 2x Rust servers: the live count, Oceania Rust servers, counted and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Wipe schedule
What does wipe day look like on Spurgs-Rust - AU / 2x /?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Spurgs-Rust - AU / 2x /?
Its rhythm cannot be told yet: too few of Spurgs-Rust - AU / 2x /'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does Spurgs-Rust - AU / 2x / run?
Spurgs-Rust - AU / 2x / uses a map the game generates, procedural, at size 4,250 with seed 87446814. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Spurgs-Rust - AU / 2x /?
You gather at 2x on Spurgs-Rust - AU / 2x /, to judge by the name. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Spurgs-Rust - AU / 2x / run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Spurgs-Rust - AU / 2x /. The protocol must match for you to join, and Steam updates it for you.
Does Spurgs-Rust - AU / 2x / run smoothly?
In the last 48 hours, it averaged 136 server fps, with a low of 89. The entity count reached 92,114: buildings, deployables and all other objects. The highest memory usage was 5,618 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Spurgs-Rust - AU / 2x / online, and how reliable is it?
Spurgs-Rust - AU / 2x / is up and running at the moment. About 13 days 12 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is Spurgs-Rust - AU / 2x / located?
The name of Spurgs-Rust - AU / 2x / points to Oceania, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 159.196.128.63:4419 is where it lives.
Getting in
How do I join Spurgs-Rust - AU / 2x /?
Either enter client.connect 159.196.128.63:4419 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/gcJ5yQb5ka.