<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |
Online 159.196.59.137:28315 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:31 UTC FW28d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | rank against other Rust servers?
The last seven days of player hours place <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | at #5,053, within the top 23% of all ranked servers.
How busy is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
Of its 25 slots, <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 01:00 UTC, when an average of 2 players were on.
Tags
What do the server tags on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | mean?
The game's server browser reads the tags <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | publishes: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | appears among the Rust Population lists that follow: 2x Rust servers: the live count and Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x and it will show up.
Wipe notes
What does wipe day look like on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
The busiest point of its recent wipes averaged 6 players. The crowd on the latest wipe peaked 14 hours in.
What is the wipe schedule on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
Once a month <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 28 days ago.
Settings
Which map does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | run?
A procedural map of size 4,250 from seed 969105723, generated by the game, is in use on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | advertises a 2x gather rate in its title. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | run?
The setup is Rust network protocol 2635 and build 168909 on Windows for <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |. The protocol must match for you to join, and Steam updates it for you.
Does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | run smoothly?
The last 48 hours saw an average of 38 server fps, with 29 as the lowest. Entities peaked at 130,442, including buildings, deployables and everything else. The highest memory usage was 4,390 MB. Players feel lag when fps is low and the entity count climbs.
Is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | online, and how reliable is it?
<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | is up and running at the moment. The uptime it reports suggests a restart roughly 23 hours ago. It was up 89% of the time over the last 7 full days, 149 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | located?
A region is not published by <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 159.196.59.137:28315.
How to join
How do I join <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
Open the console with F1 in Rust and enter client.connect 159.196.59.137:28315. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.