PvE test
Offline 159.26.105.159:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:46 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PvE test rank against other Rust servers?
The last seven days of player hours place PvE test at #15,903, within the top 70% of all ranked servers.
How busy is PvE test?
At this count PvE test is offline, with its last sighting 26 days 16 hours ago.
Lists and tags
What do the server tags on PvE test mean?
The game's server browser reads the tags PvE test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PvE test?
On Rust Population, PvE test is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on PvE test?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on PvE test?
Its rhythm cannot be told yet: too few of PvE test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 18 hours ago the current world was made.
Settings
Which map does PvE test run?
PvE test uses a map the game generates: procedural.
What are the rules and settings on PvE test?
Nothing in PvE test's name says how gather works. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does PvE test run?
Rust network protocol 2634 and build 166586 on Windows is what PvE test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is PvE test online, and how reliable is it?
Currently offline, PvE test was last seen 26 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 2 October 2026.
Where is PvE test located?
No region is published by PvE test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 159.26.105.159:28015.
How to join
How do I join PvE test?
Either enter client.connect 159.26.105.159:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.