Friduwulf's Private Server
Online 160.202.167.13:49155 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Friduwulf's Private Server rank against other Rust servers?
The last seven days of player hours place Friduwulf's Private Server at #15,419, within the top 69% of all ranked servers.
How busy is Friduwulf's Private Server?
Friduwulf's Private Server holds 0 players at the moment, out of 100 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Friduwulf's Private Server mean?
What the game's server browser reads from Friduwulf's Private Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2627 (Protocol): The protocol is 2627; a different version will not connect; cs154033 (Build): The game build is 154033; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Friduwulf's Private Server?
Friduwulf's Private Server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Friduwulf's Private Server?
The record holds too few of Friduwulf's Private Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 126 days 13 hours ago, that is how long the current world has stood.
Map and rules
Which map does Friduwulf's Private Server run?
The map on Friduwulf's Private Server is procedural, made by the game at size 4,500 from seed 15332. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Friduwulf's Private Server?
Nothing in Friduwulf's Private Server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Friduwulf's Private Server run?
On Windows, Friduwulf's Private Server runs Rust network protocol 2627 and build 154033. Steam updates your game automatically, but you need the same protocol to join.
Does Friduwulf's Private Server run smoothly?
In the last 48 hours, it averaged 56 server fps, with a low of 51. Up to 114,930 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,749 MB. What players experience as lag comes from low fps and a rising entity count.
Is Friduwulf's Private Server online, and how reliable is it?
Friduwulf's Private Server is up and running at the moment. The uptime it reports suggests a restart roughly 4 days ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Friduwulf's Private Server located?
Nothing published by Friduwulf's Private Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 160.202.167.13:49155 is where it lives.
How to join
How do I join Friduwulf's Private Server?
Open the console with F1 in Rust and enter client.connect 160.202.167.13:49155. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.