RustServer_Private Server
Online 160.251.138.86:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 07:01 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_Private Server rank against other Rust servers?
The last seven days of player hours place RustServer_Private Server at #15,318, within the top 69% of all ranked servers.
How busy is RustServer_Private Server?
The count reads 0 players on RustServer_Private Server, which has 1 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RustServer_Private Server mean?
What the game's server browser reads from RustServer_Private Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustServer_Private Server?
These Rust Population lists include RustServer_Private Server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RustServer_Private Server?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RustServer_Private Server?
Too few wipes are on record for RustServer_Private Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustServer_Private Server run?
RustServer_Private Server uses a map the game generates, procedural, at size 3,500 with seed 1493574022. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustServer_Private Server?
The name tells you nothing about gather rates: RustServer_Private Server states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustServer_Private Server run?
Rust network protocol 2634 and build 167781 on Linux is what RustServer_Private Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustServer_Private Server run smoothly?
It ran at 74 server fps on average over the last 48 hours, and never went below 55. Up to 69,080 entities were present, counting buildings, deployables and everything else. Up to 3,648 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is RustServer_Private Server online, and how reliable is it?
Right now, RustServer_Private Server is online. Judging by the uptime it reports, the last restart was about 11 days 4 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is RustServer_Private Server located?
A region is not published by RustServer_Private Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 160.251.138.86:28015.
Getting in
How do I join RustServer_Private Server?
Either enter client.connect 160.251.138.86:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.