Rust PopulationField survey · Rust servers
Observing 66,925 players 11,786 servers 3,511 with someone on 190 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,318habitat unknownfirst seen 13 Sep 2026

RustServer_Private Server

Online 160.251.138.86:28015 checked 10m ago

Measurements

Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:01 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustServer_Private Server rank against other Rust servers?

The last seven days of player hours place RustServer_Private Server at #15,318, within the top 69% of all ranked servers.

How busy is RustServer_Private Server?

The count reads 0 players on RustServer_Private Server, which has 1 slots. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on RustServer_Private Server mean?

What the game's server browser reads from RustServer_Private Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustServer_Private Server?

These Rust Population lists include RustServer_Private Server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on RustServer_Private Server?

The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on RustServer_Private Server?

Too few wipes are on record for RustServer_Private Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 5 hours ago, that is how long the current world has stood.

Map and rules

Which map does RustServer_Private Server run?

RustServer_Private Server uses a map the game generates, procedural, at size 3,500 with seed 1493574022. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on RustServer_Private Server?

The name tells you nothing about gather rates: RustServer_Private Server states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RustServer_Private Server run?

Rust network protocol 2634 and build 167781 on Linux is what RustServer_Private Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does RustServer_Private Server run smoothly?

It ran at 74 server fps on average over the last 48 hours, and never went below 55. Up to 69,080 entities were present, counting buildings, deployables and everything else. Up to 3,648 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is RustServer_Private Server online, and how reliable is it?

Right now, RustServer_Private Server is online. Judging by the uptime it reports, the last restart was about 11 days 4 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is RustServer_Private Server located?

A region is not published by RustServer_Private Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 160.251.138.86:28015.

Getting in

How do I join RustServer_Private Server?

Either enter client.connect 160.251.138.86:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.