RustServer_4457
Online 160.251.171.32:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:33 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_4457 rank against other Rust servers?
The last seven days of player hours place RustServer_4457 at #15,344, within the top 69% of all ranked servers.
How busy is RustServer_4457?
Of its 50 slots, RustServer_4457 is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on RustServer_4457 mean?
The game's server browser reads the tags RustServer_4457 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustServer_4457?
On Rust Population, RustServer_4457 is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RustServer_4457?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on RustServer_4457?
Its rhythm cannot be told yet: too few of RustServer_4457's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 9 days 9 hours ago.
Map and rules
Which map does RustServer_4457 run?
A procedural map of size 3,000 from seed 15081, generated by the game, is in use on RustServer_4457. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RustServer_4457?
Nothing in RustServer_4457's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustServer_4457 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustServer_4457. Steam updates your game automatically, but you need the same protocol to join.
Does RustServer_4457 run smoothly?
In the last 48 hours, it averaged 101 server fps, with a low of 82. The entity count reached 49,125: buildings, deployables and all other objects. The highest memory usage was 2,411 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustServer_4457 online, and how reliable is it?
RustServer_4457 is up and running at the moment. About 6 days 15 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is RustServer_4457 located?
A region is not published by RustServer_4457. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 160.251.171.32:28015.
How to join
How do I join RustServer_4457?
To connect directly, open Rust's console with F1 and type client.connect 160.251.171.32:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.