==RUST_SERVER_NAME==
Offline 160.251.197.100:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ==RUST_SERVER_NAME== rank against other Rust servers?
The last seven days of player hours place ==RUST_SERVER_NAME== at #15,341, within the top 69% of all ranked servers.
How busy is ==RUST_SERVER_NAME==?
==RUST_SERVER_NAME== is offline at this count; we last saw it 6 days 9 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on ==RUST_SERVER_NAME== mean?
These are the tags ==RUST_SERVER_NAME== publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): The danger is the world, not other players: players do not fight each other. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ==RUST_SERVER_NAME==?
On Rust Population, ==RUST_SERVER_NAME== is filed under these lists: Community servers, field-listed and PvE servers, counted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on ==RUST_SERVER_NAME==?
Its rhythm cannot be told yet: too few of ==RUST_SERVER_NAME=='s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 10 hours ago the current world was made.
Map and rules
Which map does ==RUST_SERVER_NAME== run?
The map on ==RUST_SERVER_NAME== is procedural, made by the game at size 3,500 from seed 141127248. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on ==RUST_SERVER_NAME==?
No gather rate appears in the name of ==RUST_SERVER_NAME==. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ==RUST_SERVER_NAME== run?
On Linux, ==RUST_SERVER_NAME== runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is ==RUST_SERVER_NAME== online, and how reliable is it?
We last saw ==RUST_SERVER_NAME== 6 days 9 hours ago, and it is offline now. Over the last 5 full days, 0 of 120 hours were online, or 0%. The first sighting by Rust Population was on 23 October 2026.
Where is ==RUST_SERVER_NAME== located?
No region is published by ==RUST_SERVER_NAME==. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 160.251.197.100:28015.
Getting in
How do I join ==RUST_SERVER_NAME==?
Either enter client.connect 160.251.197.100:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.