RustServer_14668
Online 160.251.199.112:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_14668 rank against other Rust servers?
By player hours over the last seven days, RustServer_14668 places at #11,921, within the top 53% of ranked servers.
How busy is RustServer_14668?
The count reads 0 players on RustServer_14668, which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on RustServer_14668 mean?
What the game's server browser reads from RustServer_14668 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustServer_14668?
These Rust Population lists include RustServer_14668: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RustServer_14668?
Too few wipes are on record for RustServer_14668 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 14 hours ago.
Settings
Which map does RustServer_14668 run?
A procedural map of size 3,000 from seed 11817, generated by the game, is in use on RustServer_14668. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RustServer_14668?
No gather rate appears in the name of RustServer_14668. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustServer_14668 run?
On Linux, RustServer_14668 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does RustServer_14668 run smoothly?
In the last 48 hours, it averaged 99 server fps, with a low of 74. Entities peaked at 48,258, including buildings, deployables and everything else. Up to 2,455 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is RustServer_14668 online, and how reliable is it?
You will find RustServer_14668 online now. About 6 days 16 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 4 October 2026.
Where is RustServer_14668 located?
A region is not published by RustServer_14668. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 160.251.199.112:28015.
How to join
How do I join RustServer_14668?
To connect directly, open Rust's console with F1 and type client.connect 160.251.199.112:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.