RustServer_5962
Online 160.251.201.172:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:36 UTC8d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustServer_5962 rank against other Rust servers?
By player hours over the last seven days, RustServer_5962 places at #8,503, within the top 38% of ranked servers.
How busy is RustServer_5962?
Of its 10 slots, RustServer_5962 is using 0 right now. We counted an average of 0 players in the past week, with 2 at the busiest.
Tags
What do the server tags on RustServer_5962 mean?
What the game's server browser reads from RustServer_5962 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustServer_5962?
These Rust Population lists include RustServer_5962: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RustServer_5962?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 41 hours into the latest wipe.
What is the wipe schedule on RustServer_5962?
The record holds too few of RustServer_5962's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days 16 hours ago the current world was made.
Map and rules
Which map does RustServer_5962 run?
A procedural map of size 4,500 from seed 28423, generated by the game, is in use on RustServer_5962. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_5962?
The name tells you nothing about gather rates: RustServer_5962 states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustServer_5962 run?
On Linux, RustServer_5962 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does RustServer_5962 run smoothly?
It ran at 40 server fps on average over the last 48 hours, and never went below 28. The entity count reached 120,835: buildings, deployables and all other objects. Memory use peaked at 4,893 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustServer_5962 online, and how reliable is it?
RustServer_5962 is up and running at the moment. The uptime it reports suggests a restart roughly 6 days 11 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is RustServer_5962 located?
Nothing published by RustServer_5962 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 160.251.201.172:28015.
Getting in
How do I join RustServer_5962?
Open the console with F1 in Rust and enter client.connect 160.251.201.172:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.