RustServer_20607
Online 160.251.209.182:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:26 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_20607 rank against other Rust servers?
Over the past week it ranks #15,264 for player hours, which puts RustServer_20607 in the top 69% of all ranked servers.
How busy is RustServer_20607?
Of its 50 slots, RustServer_20607 is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on RustServer_20607 mean?
These are the tags RustServer_20607 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustServer_20607?
On Rust Population, RustServer_20607 is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on RustServer_20607?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RustServer_20607?
Too few wipes are on record for RustServer_20607 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 10 days 9 hours ago.
Settings
Which map does RustServer_20607 run?
RustServer_20607 uses a map the game generates, procedural, at size 3,000 with seed 28026. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_20607?
Nothing in RustServer_20607's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RustServer_20607 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustServer_20607. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustServer_20607 run smoothly?
It ran at 129 server fps on average over the last 48 hours, and never went below 81. The entity count reached 46,905: buildings, deployables and all other objects. Memory use peaked at 2,507 MB. Players feel lag when fps is low and the entity count climbs.
Is RustServer_20607 online, and how reliable is it?
RustServer_20607 is up and running at the moment. About 6 days 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is RustServer_20607 located?
Nothing published by RustServer_20607 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 160.251.209.182:28015 is where it lives.
How to join
How do I join RustServer_20607?
Open the console with F1 in Rust and enter client.connect 160.251.209.182:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.