[JP]Rust 1week
Online 160.251.209.245:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:39 UTC24d ago | 1 | – | running | 0 |
| Thu 17 Sep, 13:44 UTC42d ago | 1 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [JP]Rust 1week rank against other Rust servers?
By player hours over the last seven days, [JP]Rust 1week places at #8,277, within the top 37% of ranked servers.
How busy is [JP]Rust 1week?
The count reads 0 players on [JP]Rust 1week, which has 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 16:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on [JP]Rust 1week mean?
What the game's server browser reads from [JP]Rust 1week is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [JP]Rust 1week?
On Rust Population, [JP]Rust 1week is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on [JP]Rust 1week?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on [JP]Rust 1week?
Too few wipes are on record for [JP]Rust 1week to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 6 hours ago.
Map and rules
Which map does [JP]Rust 1week run?
A procedural map of size 5,000 from seed 14244812, generated by the game, is in use on [JP]Rust 1week. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [JP]Rust 1week?
Nothing in [JP]Rust 1week's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [JP]Rust 1week run?
Rust network protocol 2635 and build 168909 on Linux is what [JP]Rust 1week uses. The protocol must match for you to join, and Steam updates it for you.
Does [JP]Rust 1week run smoothly?
The last 48 hours saw an average of 56 server fps, with 43 as the lowest. Entities peaked at 150,341, including buildings, deployables and everything else. The highest memory usage was 4,994 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [JP]Rust 1week online, and how reliable is it?
Right now, [JP]Rust 1week is online. About 5 days 16 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is [JP]Rust 1week located?
The name of [JP]Rust 1week points to Asia, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. 160.251.209.245:28015 is where it lives.
Getting in
How do I join [JP]Rust 1week?
To connect directly, open Rust's console with F1 and type client.connect 160.251.209.245:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.