RustServer_5955
Online 160.251.215.190:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:19 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_5955 rank against other Rust servers?
By player hours over the last seven days, RustServer_5955 places at #15,262, within the top 69% of ranked servers.
How busy is RustServer_5955?
The count reads 0 players on RustServer_5955, which has 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on RustServer_5955 mean?
What the game's server browser reads from RustServer_5955 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustServer_5955?
On Rust Population, RustServer_5955 is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RustServer_5955?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on RustServer_5955?
Its rhythm cannot be told yet: too few of RustServer_5955's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 19 hours ago, that is how long the current world has stood.
Settings
Which map does RustServer_5955 run?
A procedural map of size 3,000 from seed 12818, generated by the game, is in use on RustServer_5955. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_5955?
Nothing in RustServer_5955's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustServer_5955 run?
Rust network protocol 2634 and build 167781 on Linux is what RustServer_5955 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustServer_5955 run smoothly?
It ran at 206 server fps on average over the last 48 hours, and never went below 183. Up to 47,629 entities were present, counting buildings, deployables and everything else. Up to 3,104 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is RustServer_5955 online, and how reliable is it?
Right now, RustServer_5955 is online. The uptime it reports suggests a restart roughly 11 days 17 hours ago. It was up 85% of the time over the last 7 full days, 143 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is RustServer_5955 located?
No region is published by RustServer_5955. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 160.251.215.190:28015.
How to join
How do I join RustServer_5955?
Open the console with F1 in Rust and enter client.connect 160.251.215.190:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.