Rust PopulationField survey · Rust servers
Observing 103,410 players 11,865 servers 3,960 with someone on 555 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,134habitat unknownfirst seen 13 Sep 2026

RustServer_18820

Online 160.251.236.190:28015 checked 11m ago

Measurements

Players now
1/ 50
= 1 player
2% full
7-day average
0
peak 1
Rank
#8,134
top 36%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:50 UTC24d ago 0 – running 0
Sun 4 Oct, 15:36 UTC25d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustServer_18820 rank against other Rust servers?

By player hours over the last seven days, RustServer_18820 places at #8,134, within the top 36% of ranked servers.

How busy is RustServer_18820?

Of its 50 slots, RustServer_18820 is using 1 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on RustServer_18820 mean?

The game's server browser reads the tags RustServer_18820 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RustServer_18820?

On Rust Population, RustServer_18820 is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on RustServer_18820?

The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on RustServer_18820?

The record holds too few of RustServer_18820's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 7 hours ago the current world was made.

Map and rules

Which map does RustServer_18820 run?

A procedural map of size 3,000 from seed 2262, generated by the game, is in use on RustServer_18820. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on RustServer_18820?

The name tells you nothing about gather rates: RustServer_18820 states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RustServer_18820 run?

On Linux, RustServer_18820 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does RustServer_18820 run smoothly?

The last 48 hours saw an average of 89 server fps, with 52 as the lowest. The entity count reached 48,452: buildings, deployables and all other objects. Up to 2,316 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is RustServer_18820 online, and how reliable is it?

You will find RustServer_18820 online now. Judging by the uptime it reports, the last restart was about 4 days 20 hours ago. It was up 81% of the time over the last 7 full days, 136 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is RustServer_18820 located?

No region is published by RustServer_18820. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 160.251.236.190:28015.

How to join

How do I join RustServer_18820?

Either enter client.connect 160.251.236.190:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.