Rust PopulationField survey · Rust servers
Observing 51,557 players 11,739 servers 3,316 with someone on 122 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,344habitat unknownfirst seen 15 Sep 2026

DeadlyGamingRust

Online 161.184.49.108:28015 checked 13m ago

Measurements

Players now
0/ 350
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16.3 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:05 UTC FW27d ago 1 – running 1
Tue 15 Sep, 13:46 UTC43d ago 2 halved by day 2 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does DeadlyGamingRust rank against other Rust servers?

By player hours over the last seven days, DeadlyGamingRust places at #15,344, within the top 69% of ranked servers.

How busy is DeadlyGamingRust?

Of its 350 slots, DeadlyGamingRust is using 0 right now. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on DeadlyGamingRust mean?

What the game's server browser reads from DeadlyGamingRust is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include DeadlyGamingRust?

These Rust Population lists include DeadlyGamingRust: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on DeadlyGamingRust?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 2 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on DeadlyGamingRust?

The record holds too few of DeadlyGamingRust's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 3 hours ago, that is how long the current world has stood.

Map and rules

Which map does DeadlyGamingRust run?

DeadlyGamingRust uses a map the game generates, procedural, at size 5,000 with seed 1557514967. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on DeadlyGamingRust?

The name tells you nothing about gather rates: DeadlyGamingRust states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does DeadlyGamingRust run?

Rust network protocol 2635 and build 168909 on Windows is what DeadlyGamingRust uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does DeadlyGamingRust run smoothly?

It ran at 219 server fps on average over the last 48 hours, and never went below 190. The entity count reached 147,926: buildings, deployables and all other objects. Memory use peaked at 3,857 MB. What players experience as lag comes from low fps and a rising entity count.

Is DeadlyGamingRust online, and how reliable is it?

DeadlyGamingRust is up and running at the moment. Judging by the uptime it reports, the last restart was about 3 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 15 September 2026.

Where is DeadlyGamingRust located?

No region is published by DeadlyGamingRust. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 161.184.49.108:28015.

Getting in

How do I join DeadlyGamingRust?

Open the console with F1 in Rust and enter client.connect 161.184.49.108:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp350
Max players The server has 350 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.