DeadlyGamingRust
Online 161.184.49.108:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:05 UTC FW27d ago | 1 | – | running | 1 |
| Tue 15 Sep, 13:46 UTC43d ago | 2 | halved by day 2 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DeadlyGamingRust rank against other Rust servers?
By player hours over the last seven days, DeadlyGamingRust places at #15,344, within the top 69% of ranked servers.
How busy is DeadlyGamingRust?
Of its 350 slots, DeadlyGamingRust is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on DeadlyGamingRust mean?
What the game's server browser reads from DeadlyGamingRust is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DeadlyGamingRust?
These Rust Population lists include DeadlyGamingRust: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on DeadlyGamingRust?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 2 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on DeadlyGamingRust?
The record holds too few of DeadlyGamingRust's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 3 hours ago, that is how long the current world has stood.
Map and rules
Which map does DeadlyGamingRust run?
DeadlyGamingRust uses a map the game generates, procedural, at size 5,000 with seed 1557514967. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on DeadlyGamingRust?
The name tells you nothing about gather rates: DeadlyGamingRust states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does DeadlyGamingRust run?
Rust network protocol 2635 and build 168909 on Windows is what DeadlyGamingRust uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does DeadlyGamingRust run smoothly?
It ran at 219 server fps on average over the last 48 hours, and never went below 190. The entity count reached 147,926: buildings, deployables and all other objects. Memory use peaked at 3,857 MB. What players experience as lag comes from low fps and a rising entity count.
Is DeadlyGamingRust online, and how reliable is it?
DeadlyGamingRust is up and running at the moment. Judging by the uptime it reports, the last restart was about 3 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is DeadlyGamingRust located?
No region is published by DeadlyGamingRust. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 161.184.49.108:28015.
Getting in
How do I join DeadlyGamingRust?
Open the console with F1 in Rust and enter client.connect 161.184.49.108:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.