local test
Offline 161.65.148.54:28316 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does local test rank against other Rust servers?
Over the past week it ranks #15,349 for player hours, which puts local test in the top 69% of all ranked servers.
How busy is local test?
We have no live count for local test right now. It was last seen 5 days 14 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on local test mean?
The game's server browser reads the tags local test publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include local test?
local test appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on local test?
Too few wipes are on record for local test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 82 days 23 hours ago.
Settings
What are the rules and settings on local test?
No gather rate appears in the name of local test. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does local test run?
Rust network protocol 2634 and build 167398 on Windows is what local test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is local test online, and how reliable is it?
Currently offline, local test was last seen 5 days 14 hours ago. Over the last 5 full days, 0 of 120 hours were online, or 0%. On 23 October 2026, Rust Population saw it for the first time.
Where is local test located?
No region is published by local test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 161.65.148.54:28316.
Getting in
How do I join local test?
Open the console with F1 in Rust and enter client.connect 161.65.148.54:28316. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.