Corrupted Networks | Solo/Duo/Trio | 2x
Offline 162.0.162.162:59009 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:20 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Corrupted Networks | Solo/Duo/Trio | 2x rank against other Rust servers?
The last seven days of player hours place Corrupted Networks | Solo/Duo/Trio | 2x at #15,269, within the top 69% of all ranked servers. It places #366 among servers of the duo kind.
How busy is Corrupted Networks | Solo/Duo/Trio | 2x?
Corrupted Networks | Solo/Duo/Trio | 2x is offline at this count; we last saw it 25 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Corrupted Networks | Solo/Duo/Trio | 2x mean?
What the game's server browser reads from Corrupted Networks | Solo/Duo/Trio | 2x is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): 40 slots are available; ts2 (Group limit): You may team with up to 2 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Corrupted Networks | Solo/Duo/Trio | 2x?
Corrupted Networks | Solo/Duo/Trio | 2x appears among the Rust Population lists that follow: 2x Rust servers: the live count, Rust population on duo servers and Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x and it will show up.
Wipe notes
What does wipe day look like on Corrupted Networks | Solo/Duo/Trio | 2x?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Corrupted Networks | Solo/Duo/Trio | 2x?
Too few wipes are on record for Corrupted Networks | Solo/Duo/Trio | 2x to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 20 days 5 hours ago.
Settings
Which map does Corrupted Networks | Solo/Duo/Trio | 2x run?
Corrupted Networks | Solo/Duo/Trio | 2x uses a map the game generates, procedural, at size 2,500 with seed 1548614670. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Corrupted Networks | Solo/Duo/Trio | 2x?
Corrupted Networks | Solo/Duo/Trio | 2x advertises a 2x gather rate in its title. 2 is the most a group can hold (duo). This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Corrupted Networks | Solo/Duo/Trio | 2x run?
On Linux, Corrupted Networks | Solo/Duo/Trio | 2x runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Does Corrupted Networks | Solo/Duo/Trio | 2x run smoothly?
The last 48 hours saw an average of 214 server fps, with 204 as the lowest. The entity count reached 33,172: buildings, deployables and all other objects. The highest memory usage was 3,088 MB. Players feel lag when fps is low and the entity count climbs.
Is Corrupted Networks | Solo/Duo/Trio | 2x online, and how reliable is it?
We last saw Corrupted Networks | Solo/Duo/Trio | 2x 25 hours ago, and it is offline now. Judging by the uptime it reports, the last restart was about 19 days 2 hours ago. Over the last 7 full days, 145 of 168 hours were online, or 86%. The first sighting by Rust Population was on 15 September 2026.
Where is Corrupted Networks | Solo/Duo/Trio | 2x located?
Nothing published by Corrupted Networks | Solo/Duo/Trio | 2x states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 162.0.162.162:59009.
How to join
How do I join Corrupted Networks | Solo/Duo/Trio | 2x?
To connect directly, open Rust's console with F1 and type client.connect 162.0.162.162:59009; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://billing.corruptednetworks.com.