Gunner`s World
Online 162.120.3.117:10000 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Gunner`s World rank against other Rust servers?
Over the past week it ranks #11,709 for player hours, which puts Gunner`s World in the top 52% of all ranked servers.
How busy is Gunner`s World?
The count reads 0 players on Gunner`s World, which has 40 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Gunner`s World mean?
These are the tags Gunner`s World publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Gunner`s World?
These Rust Population lists include Gunner`s World: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What is the wipe schedule on Gunner`s World?
The next wipe for Gunner`s World is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 21 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does Gunner`s World run?
Gunner`s World uses a map the game generates, procedural, at size 3,000 with seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Gunner`s World?
The name tells you nothing about gather rates: Gunner`s World states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Gunner`s World run?
Rust network protocol 2635 and build 168909 on Linux is what Gunner`s World uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Gunner`s World run smoothly?
It ran at 239 server fps on average over the last 48 hours, and never went below 234. Entities peaked at 52,263, including buildings, deployables and everything else. The highest memory usage was 2,417 MB. What players experience as lag comes from low fps and a rising entity count.
Is Gunner`s World online, and how reliable is it?
You will find Gunner`s World online now. About 5 days 3 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 1 October 2026, Rust Population saw it for the first time.
Where is Gunner`s World located?
Nothing published by Gunner`s World states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 162.120.3.117:10000.
Getting in
How do I join Gunner`s World?
Open the console with F1 in Rust and enter client.connect 162.120.3.117:10000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.