WasteLandNuke
Online 162.120.4.84:10000 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:17 UTC23d ago | 3 | – | running | 0 |
| Mon 5 Oct, 02:56 UTC24d ago | 3 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does WasteLandNuke rank against other Rust servers?
The last seven days of player hours place WasteLandNuke at #15,335, within the top 69% of all ranked servers.
How busy is WasteLandNuke?
The count reads 0 players on WasteLandNuke, which has 5 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on WasteLandNuke mean?
These are the tags WasteLandNuke publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include WasteLandNuke?
These Rust Population lists include WasteLandNuke: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on WasteLandNuke?
Across its recent wipes the busiest crowds averaged 3 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on WasteLandNuke?
Its rhythm cannot be told yet: too few of WasteLandNuke's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 days 16 hours ago.
Map and rules
Which map does WasteLandNuke run?
WasteLandNuke uses a map the game generates, procedural, at size 4,300 with seed 2147483647. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on WasteLandNuke?
Nothing in WasteLandNuke's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. Oxide plugins are in use here. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does WasteLandNuke run?
Rust network protocol 2634 and build 167398 on Linux is what WasteLandNuke uses. Steam updates your game automatically, but you need the same protocol to join.
Does WasteLandNuke run smoothly?
In the last 48 hours, it averaged 207 server fps, with a low of 124. Up to 112,445 entities were present, counting buildings, deployables and everything else. Memory use peaked at 6,304 MB. Players feel lag when fps is low and the entity count climbs.
Is WasteLandNuke online, and how reliable is it?
You will find WasteLandNuke online now. About 15 days 13 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 4 October 2026.
Where is WasteLandNuke located?
A region is not published by WasteLandNuke. The location a server claims is what Rust Population shows, not the place where the machine stands. 162.120.4.84:10000 is where it lives.
How to join
How do I join WasteLandNuke?
Either enter client.connect 162.120.4.84:10000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.