Local Livestock Test
Offline 162.239.249.164:28015 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Livestock Test rank against other Rust servers?
The last seven days of player hours place Local Livestock Test at #13,287, within the top 58% of all ranked servers.
How busy is Local Livestock Test?
At this count Local Livestock Test is offline, with its last sighting 36 days 23 hours ago.
Tags
What do the server tags on Local Livestock Test mean?
What the game's server browser reads from Local Livestock Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164795 (Build): This server runs game build 164795; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Livestock Test?
Local Livestock Test appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Livestock Test?
The record holds too few of Local Livestock Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 37 days ago, that is how long the current world has stood.
Settings
Which map does Local Livestock Test run?
The map on Local Livestock Test is procedural, made by the game.
What are the rules and settings on Local Livestock Test?
The name tells you nothing about gather rates: Local Livestock Test states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Local Livestock Test run?
The setup is Rust network protocol 2633 and build 164795 on Windows for Local Livestock Test. Steam updates your game automatically, but you need the same protocol to join.
Is Local Livestock Test online, and how reliable is it?
We last saw Local Livestock Test 36 days 23 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 21 September 2026, Rust Population saw it for the first time.
Where is Local Livestock Test located?
Nothing published by Local Livestock Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 162.239.249.164:28015.
How to join
How do I join Local Livestock Test?
Either enter client.connect 162.239.249.164:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.