Uncle Moe's Club
Offline 162.33.24.66:9015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Uncle Moe's Club rank against other Rust servers?
The last seven days of player hours place Uncle Moe's Club at #15,344, within the top 69% of all ranked servers.
How busy is Uncle Moe's Club?
We have no live count for Uncle Moe's Club right now. It was last seen 33 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on Uncle Moe's Club mean?
What the game's server browser reads from Uncle Moe's Club is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Uncle Moe's Club?
Uncle Moe's Club appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on Uncle Moe's Club?
Estimated from the force wipe, that is Uncle Moe's Club's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 25 days 18 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Uncle Moe's Club run?
The map on Uncle Moe's Club is procedural, made by the game at size 2,000 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Uncle Moe's Club?
The name tells you nothing about gather rates: Uncle Moe's Club states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Uncle Moe's Club run?
The setup is Rust network protocol 2634 and build 167231 on Linux for Uncle Moe's Club. The protocol must match for you to join, and Steam updates it for you.
Does Uncle Moe's Club run smoothly?
It ran at 236 server fps on average over the last 48 hours, and never went below 232. Entities peaked at 14,654, including buildings, deployables and everything else. Up to 2,461 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Uncle Moe's Club online, and how reliable is it?
Currently offline, Uncle Moe's Club was last seen 33 hours ago. The uptime it reports suggests a restart roughly 19 days 11 hours ago. It was up 89% of the time over the last 7 full days, 150 out of 168 hours. It was first seen by Rust Population on 3 October 2026.
Where is Uncle Moe's Club located?
No region is published by Uncle Moe's Club. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 162.33.24.66:9015.
Getting in
How do I join Uncle Moe's Club?
To connect directly, open Rust's console with F1 and type client.connect 162.33.24.66:9015; or press Launch Rust on this page and Steam opens Rust and joins for you.