YAKOCHU
Offline 162.43.32.28:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 05:18 UTC40d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does YAKOCHU rank against other Rust servers?
By player hours over the last seven days, YAKOCHU places at #15,256, within the top 69% of ranked servers.
How busy is YAKOCHU?
At this count YAKOCHU is offline, with its last sighting 10 days 1 hours ago.
Lists and tags
What do the server tags on YAKOCHU mean?
What the game's server browser reads from YAKOCHU is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^p (PvE): The danger is the world, not other players: players do not fight each other. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include YAKOCHU?
YAKOCHU appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on YAKOCHU?
Averaged over recent wipes, 2 players were counted at the busiest point. 8 hours after the latest wipe the crowd peaked.
What is the wipe schedule on YAKOCHU?
Too few wipes are on record for YAKOCHU to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 40 days 13 hours ago.
Map and rules
Which map does YAKOCHU run?
YAKOCHU uses a map the game generates, procedural, at size 5,000 with seed 20260918. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on YAKOCHU?
No gather rate appears in the name of YAKOCHU. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does YAKOCHU run?
Rust network protocol 2633 and build 164530 on Linux is what YAKOCHU uses. Steam updates your game automatically, but you need the same protocol to join.
Is YAKOCHU online, and how reliable is it?
Currently offline, YAKOCHU was last seen 10 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 17 September 2026.
Where is YAKOCHU located?
Nothing published by YAKOCHU states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 162.43.32.28:28015.
How to join
How do I join YAKOCHU?
Open the console with F1 in Rust and enter client.connect 162.43.32.28:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.