Rust PopulationField survey · Rust servers
Observing 35,972 players 11,694 servers 2,914 with someone on 94 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,026habitat unknownfirst seen 24 Sep 2026

Rust Server

Online 162.43.53.191:28015 checked 8m ago

pve

Measurements

Players now
0/ 4
0% full
7-day average
0
peak 1
Rank
#15,026
top 67%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:34 UTC4d ago 0 – running 0
Mon 19 Oct, 14:48 UTC9d ago 0 – 5 days 0
Fri 2 Oct, 17:27 UTC26d ago 4 halved by day 3 16.9 days 0
Thu 24 Sep, 21:12 UTC34d ago 1 halved by day 1 7.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Server rank against other Rust servers?

By player hours over the last seven days, Rust Server places at #15,026, within the top 67% of ranked servers.

How busy is Rust Server?

Of its 4 slots, Rust Server is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.

Tags

What do the server tags on Rust Server mean?

What the game's server browser reads from Rust Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): The danger is the world, not other players: players do not fight each other. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rust Server?

These Rust Population lists include Rust Server: Community servers, field-listed and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on Rust Server?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on Rust Server?

Irregular times are when Rust Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 11 hours ago the current world was made.

Map and rules

Which map does Rust Server run?

A procedural map of size 2,800 from seed 50000, generated by the game, is in use on Rust Server. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Rust Server?

No gather rate appears in the name of Rust Server. Eight players per group is the default, and it applies here. This server runs pve, no player combat. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what Rust Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Rust Server run smoothly?

In the last 48 hours, it averaged 184 server fps, with a low of 122. The entity count reached 40,757: buildings, deployables and all other objects. Memory use peaked at 2,175 MB. What players experience as lag comes from low fps and a rising entity count.

Is Rust Server online, and how reliable is it?

You will find Rust Server online now. About 4 days 9 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 24 September 2026, Rust Population saw it for the first time.

Where is Rust Server located?

A region is not published by Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 162.43.53.191:28015.

Getting in

How do I join Rust Server?

Either enter client.connect 162.43.53.191:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players 4 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.