FireRust TEST SERVER
Offline EU 162.55.236.48:29015 checked 23h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 06:20 UTC, in 3d 9h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 06:20 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does FireRust TEST SERVER rank against other Rust servers?
On player hours over the last seven days FireRust TEST SERVER is #6,408, #1,912 in Europe, placing it in the top 29% of ranked servers.
How busy is FireRust TEST SERVER?
At this count FireRust TEST SERVER is offline, with its last sighting 23 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 21:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on FireRust TEST SERVER mean?
What the game's server browser reads from FireRust TEST SERVER is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts5 (Group limit): Teams can have no more than 5 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include FireRust TEST SERVER?
These Rust Population lists include FireRust TEST SERVER: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on FireRust TEST SERVER?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 16 hours in.
What is the wipe schedule on FireRust TEST SERVER?
The prediction follows its tag, since too few of FireRust TEST SERVER's wipes are on record to confirm the schedule. A wipe is due on Sunday 1 November at 06:20 UTC, the next one. 24 days 14 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Settings
Which map does FireRust TEST SERVER run?
The map on FireRust TEST SERVER is procedural, made by the game at size 4,250 from seed 1471259668. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on FireRust TEST SERVER?
No gather rate appears in the name of FireRust TEST SERVER. The group limit is 5 players. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does FireRust TEST SERVER run?
On Linux, FireRust TEST SERVER runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does FireRust TEST SERVER run smoothly?
The last 48 hours saw an average of 39 server fps, with 30 as the lowest. The entity count reached 131,999: buildings, deployables and all other objects. Up to 4,214 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is FireRust TEST SERVER online, and how reliable is it?
Offline at the moment, FireRust TEST SERVER was last seen 23 hours ago. The uptime it reports suggests a restart roughly 4 hours ago. It was up 13% of the time over the last 7 full days, 22 out of 168 hours. On 15 September 2026, Rust Population saw it for the first time.
Where is FireRust TEST SERVER located?
By its EU tag, FireRust TEST SERVER says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 162.55.236.48:29015.
How to join
How do I join FireRust TEST SERVER?
Either enter client.connect 162.55.236.48:29015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.