RUST Buckets | Dev Vanilla+ Events
Online 163.245.197.148:28080 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RUST Buckets | Dev Vanilla+ Events rank against other Rust servers?
Over the past week it ranks #15,284 for player hours, which puts RUST Buckets | Dev Vanilla+ Events in the top 69% of all ranked servers.
How busy is RUST Buckets | Dev Vanilla+ Events?
RUST Buckets | Dev Vanilla+ Events holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on RUST Buckets | Dev Vanilla+ Events mean?
The game's server browser reads the tags RUST Buckets | Dev Vanilla+ Events publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RUST Buckets | Dev Vanilla+ Events?
RUST Buckets | Dev Vanilla+ Events appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on RUST Buckets | Dev Vanilla+ Events?
An estimate from the force wipe gives RUST Buckets | Dev Vanilla+ Events's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 25 days 9 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does RUST Buckets | Dev Vanilla+ Events run?
The map on RUST Buckets | Dev Vanilla+ Events is procedural, made by the game at size 4,000 from seed 1382625960. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RUST Buckets | Dev Vanilla+ Events?
No gather rate appears in the name of RUST Buckets | Dev Vanilla+ Events. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RUST Buckets | Dev Vanilla+ Events run?
Rust network protocol 2634 and build 166652 on Windows is what RUST Buckets | Dev Vanilla+ Events uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RUST Buckets | Dev Vanilla+ Events run smoothly?
In the last 48 hours, it averaged 109 server fps, with a low of 86. The entity count reached 91,656: buildings, deployables and all other objects. The highest memory usage was 3,233 MB. Players feel lag when fps is low and the entity count climbs.
Is RUST Buckets | Dev Vanilla+ Events online, and how reliable is it?
You will find RUST Buckets | Dev Vanilla+ Events online now. Judging by the uptime it reports, the last restart was about 2 days 12 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 4 October 2026.
Where is RUST Buckets | Dev Vanilla+ Events located?
Nothing published by RUST Buckets | Dev Vanilla+ Events states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 163.245.197.148:28080 is where it lives.
How to join
How do I join RUST Buckets | Dev Vanilla+ Events?
To connect directly, open Rust's console with F1 and type client.connect 163.245.197.148:28080; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://blacksheepproductions.dev.