Rust PopulationField survey · Rust servers
Observing 65,070 players 11,731 servers 3,342 with someone on 200 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,789habitat unknownfirst seen 26 Oct 2026

SGRust@Mint

Offline 163.245.198.190:25709 checked 15h ago

moddedoxide

Measurements

Players now
2/ 10
= 1 player
20% full
7-day average
2
peak 3
Rank
#4,789
top 21%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123400:0004:0008:0013:0004:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608000:0004:0008:0013:0004:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:54 UTC2d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SGRust@Mint rank against other Rust servers?

By player hours over the last seven days, SGRust@Mint places at #4,789, within the top 21% of ranked servers.

How busy is SGRust@Mint?

We have no live count for SGRust@Mint right now. It was last seen 15 hours ago. Seven days of counting give an average of 2 players and a peak of 3. The busiest hour in the last 48 was 04:00 UTC, when an average of 3 players were on.

Tags

What do the server tags on SGRust@Mint mean?

What the game's server browser reads from SGRust@Mint is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts6 (Group limit): You may team with up to 6 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include SGRust@Mint?

On Rust Population, SGRust@Mint is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on SGRust@Mint?

Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 27 hours in.

What is the wipe schedule on SGRust@Mint?

Its rhythm cannot be told yet: too few of SGRust@Mint's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 21 hours ago the current world was made.

Map and rules

Which map does SGRust@Mint run?

The map on SGRust@Mint is procedural, made by the game at size 4,500 from seed 100000. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on SGRust@Mint?

Nothing in SGRust@Mint's name says how gather works. A group may hold 6 players at most. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does SGRust@Mint run?

On Linux, SGRust@Mint runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does SGRust@Mint run smoothly?

In the last 48 hours, it averaged 57 server fps, with a low of 46. Up to 124,489 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,747 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is SGRust@Mint online, and how reliable is it?

Offline at the moment, SGRust@Mint was last seen 15 hours ago. Judging by the uptime it reports, the last restart was about 6 hours ago. It was up 42% of the time over the last 2 full days, 20 out of 48 hours. The first sighting by Rust Population was on 26 October 2026.

Where is SGRust@Mint located?

No region is published by SGRust@Mint. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 163.245.198.190:25709.

Getting in

How do I join SGRust@Mint?

To connect directly, open Rust's console with F1 and type client.connect 163.245.198.190:25709; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts6
Group limit You may team with up to 6 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.