RustServer_4705
Online 163.44.113.0:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:50 UTC14h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_4705 rank against other Rust servers?
By player hours over the last seven days, RustServer_4705 places at #8,513, within the top 38% of ranked servers.
How busy is RustServer_4705?
The count reads 0 players on RustServer_4705, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 19:00 UTC, averaging 1 players.
Tags
What do the server tags on RustServer_4705 mean?
What the game's server browser reads from RustServer_4705 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustServer_4705?
On Rust Population, RustServer_4705 is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on RustServer_4705?
The record holds too few of RustServer_4705's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 14 hours ago, that is how long the current world has stood.
Settings
Which map does RustServer_4705 run?
A procedural map of size 3,500 from seed 18744, generated by the game, is in use on RustServer_4705. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_4705?
Nothing in RustServer_4705's name says how gather works. The group limit is 8 players, which is the default. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustServer_4705 run?
On Linux, RustServer_4705 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustServer_4705 run smoothly?
In the last 48 hours, it averaged 219 server fps, with a low of 192. Up to 67,969 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,241 MB. Players feel lag when fps is low and the entity count climbs.
Is RustServer_4705 online, and how reliable is it?
RustServer_4705 is up and running at the moment. The uptime it reports suggests a restart roughly 11 hours ago. The first sighting by Rust Population was on 27 October 2026.
Where is RustServer_4705 located?
A region is not published by RustServer_4705. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 163.44.113.0:28015.
How to join
How do I join RustServer_4705?
Open the console with F1 in Rust and enter client.connect 163.44.113.0:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.