RustServer_16558
Online 163.44.125.219:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:22 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_16558 rank against other Rust servers?
By player hours over the last seven days, RustServer_16558 places at #8,449, within the top 38% of ranked servers.
How busy is RustServer_16558?
RustServer_16558 holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 05:00 UTC, averaging 0 players.
Tags
What do the server tags on RustServer_16558 mean?
The game's server browser reads the tags RustServer_16558 publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustServer_16558?
RustServer_16558 appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RustServer_16558?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RustServer_16558?
The record holds too few of RustServer_16558's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 10 days 13 hours ago, that is how long the current world has stood.
Settings
Which map does RustServer_16558 run?
The map on RustServer_16558 is procedural, made by the game at size 4,500 from seed 1237187212. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_16558?
No gather rate appears in the name of RustServer_16558. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustServer_16558 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustServer_16558. The protocol must match for you to join, and Steam updates it for you.
Does RustServer_16558 run smoothly?
The last 48 hours saw an average of 65 server fps, with 48 as the lowest. Entities peaked at 117,997, including buildings, deployables and everything else. Up to 4,461 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustServer_16558 online, and how reliable is it?
Right now, RustServer_16558 is online. The uptime it reports suggests a restart roughly 5 days 4 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RustServer_16558 located?
Nothing published by RustServer_16558 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 163.44.125.219:28015.
How to join
How do I join RustServer_16558?
Either enter client.connect 163.44.125.219:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.