RUST Server 50/70
Online 164.152.123.227:28055 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RUST Server 50/70 rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts RUST Server 50/70 in the top 69% of all ranked servers.
How busy is RUST Server 50/70?
The count reads 0 players on RUST Server 50/70, which has 400 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on RUST Server 50/70 mean?
The game's server browser reads the tags RUST Server 50/70 publishes: gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): The server has 400 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2622 (Protocol): Your game needs the same version, protocol 2622, to join; cs146875 (Build): This server runs game build 146875; ptrak (Networking): The standard network layer, RakNet, is in use; $ruk1 (Region code): Region code: uk1. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RUST Server 50/70?
RUST Server 50/70 appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RUST Server 50/70?
Too few wipes are on record for RUST Server 50/70 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 214 days 6 hours ago the current world was made.
Map and rules
Which map does RUST Server 50/70 run?
A procedural map of size 3,500 from seed 648252, generated by the game, is in use on RUST Server 50/70. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RUST Server 50/70?
No gather rate appears in the name of RUST Server 50/70. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RUST Server 50/70 run?
On Windows, RUST Server 50/70 runs Rust network protocol 2622 and build 146875. Your game needs the same protocol to join; Steam takes care of updating it.
Does RUST Server 50/70 run smoothly?
The last 48 hours saw an average of 102 server fps, with 91 as the lowest. Up to 71,410 entities were present, counting buildings, deployables and everything else. Up to 2,623 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RUST Server 50/70 online, and how reliable is it?
You will find RUST Server 50/70 online now. About 21 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is RUST Server 50/70 located?
No region is published by RUST Server 50/70, though its region code is uk1. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 164.152.123.227:28055.
Getting in
How do I join RUST Server 50/70?
Either enter client.connect 164.152.123.227:28055 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.